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181. Blops? - in Ships and Modules [original thread]
Lan Wang wrote: Isnt that the whole point of tackle? Using another T3 or even fitting some weapons and there would be no need to act as tackle for a 1b+ ship to get that NM kill, Neuting T3 vs active tanked NM (no cap booster or asb) shoul...
- by Haatakan Reppola - at 2015.07.26 12:28:14
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182. Blops? - in Ships and Modules [original thread]
Eridon Hermetz wrote: Haatakan Reppola wrote: Eridon Hermetz wrote: PS : and if you have any doubt about my skills on blops things , just check my corporation KB , you will be surprised :) Checked your corp kb stants, and they are the...
- by Haatakan Reppola - at 2015.07.25 21:57:57
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183. Repair the Shares - in Player Features and Ideas Discussion [original thread]
Replace the current shares with voting and non-voting shares would fix ALOT of the problems we have. People can still sell their shares on "blackmarket" . Creating non-voting shares means that you can give your members some shares and split the i...
- by Haatakan Reppola - at 2015.07.23 21:38:55
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184. Finish bs training or no? - in Ships and Modules [original thread]
IF you fly pirate BS you want bouth BS skills at 5. Mach and Vindi bouth use Gallente/Minmatar so they should be trained to 5 (gallente BS gives 10% falloff on Mach and 7.5% tracking on Vindi) Barghest and Rattlesnake use Gallente/Caldari and have...
- by Haatakan Reppola - at 2015.07.20 14:01:37
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185. Blops? - in Ships and Modules [original thread]
Eridon Hermetz wrote: PS : and if you have any doubt about my skills on blops things , just check my corporation KB , you will be surprised :) Checked your corp kb stants, and they are the usual hotdrop no risk BO (only looked at 1b+ kills)...
- by Haatakan Reppola - at 2015.07.20 13:52:37
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186. Blops? - in Ships and Modules [original thread]
Lan Wang wrote: K. Well we wont talk about fairytale cloaky t3's takng out black ops battleships because unless you got a killmail it doesnt happen True, the BO would dock or jump as soon as the 10 vs 1 gank is done :P
- by Haatakan Reppola - at 2015.07.18 11:15:54
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187. Blops? - in Ships and Modules [original thread]
Serendipity Lost wrote: Dscan immunity would make it the smartbombinb BS of choice. This would be very bad for the game. Having a 1b BS as the smartbombing BS of choice is worse than having a 200m BS as the best choice, that also get high i...
- by Haatakan Reppola - at 2015.07.17 18:43:06
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188. Too much localization - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: Haatakan Reppola wrote: Tykonderoga wrote: And if they don't want to fight I should be stuck there, localized as it were, and forced to moved i. Ten percent tidi. If your fleets generate 10% TIDI maybe thats the rea...
- by Haatakan Reppola - at 2015.07.17 17:59:24
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189. Suggestion: Creeping fatigue in hi sec - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: Given the relatively little risk in high sec, there needs to be a curve on the mobility of pilots. I suggest "Creeping Fatigue" as a solution. The more hisec gates you take, the more fatigue you accumulate, limiting your abil...
- by Haatakan Reppola - at 2015.07.17 17:54:01
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190. Nerf incursions, missions - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Naw. For as bad as anomalies are, they do drive more player conflict than missions ever have or will, and they are one of the few things that actually lets null support members. Nullsec wars actually do end up creating lot...
- by Haatakan Reppola - at 2015.07.17 15:55:43
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191. Nerf incursions, missions - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: I made 200bil in a month doing incursions with very little risk. That is stupid and you know it. And unhealthy for the game. Thats either multibox or a lie. Lets call avg incursion income 200m/hr (realistic its lower, but...
- by Haatakan Reppola - at 2015.07.17 15:47:48
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192. Nerf incursions, missions - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: Too little risk versus reward for bears. It is ruining EvE. Lets nerf 0.0 ratting, its just as safe if not safer than high sec PvE. Incursion ships have to move 5-40jumps every few days, thats alot of risk with 1-5B ship ...
- by Haatakan Reppola - at 2015.07.17 15:25:13
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193. Stop shuffling the character portraits in the login screen! - in Player Features and Ideas Discussion [original thread]
Angelica Dreamstar wrote: No, it's you (and me) who are stupid. Because we can see where we should click. But automatic behaviour makes us click somewhere else. Don't blame the game, blame yourself. It's easily provable that it's our fault, be...
- by Haatakan Reppola - at 2015.07.17 15:21:32
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194. Too much localization - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: And if they don't want to fight I should be stuck there, localized as it were, and forced to moved i. Ten percent tidi. If your fleets generate 10% TIDI maybe thats the reason people dont want to fight you :P Try roaming...
- by Haatakan Reppola - at 2015.07.17 15:10:59
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195. Blops? - in Ships and Modules [original thread]
Serendipity Lost wrote: What's a SRP fleet? Its a fleet that is covered by a "Ship Replacement Program" so basicly free ships for the pilots.
- by Haatakan Reppola - at 2015.07.16 19:17:24
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196. Blops? - in Ships and Modules [original thread]
Serendipity Lost wrote: Sexy Cakes wrote: Make Etana a regular ship and give me a Scimitar, Guardian and Oneiros version of it. Alternatively make a Nestor blop hull. Thanks from your friendly neighborhood logi buddy. Your desire to soi...
- by Haatakan Reppola - at 2015.07.15 20:21:45
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197. Blops? - in Ships and Modules [original thread]
Sexy Cakes wrote: Make Etana a regular ship and give me a Scimitar, Guardian and Oneiros version of it. Alternatively make a Nestor blop hull. Thanks from your friendly neighborhood logi buddy. A CovOps logi would be nice, ofc the repping ...
- by Haatakan Reppola - at 2015.07.15 14:46:49
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198. Blops? - in Ships and Modules [original thread]
Lan Wang wrote: Sleepaz Den wrote: Tsukino Stareine wrote: I don't think a t2 battleship comes under the realms of "basic fits" Basic fit, as in base or foundation. On a redeemer, 2 plates, 2 heat sinks, dcu and two platings are your *...
- by Haatakan Reppola - at 2015.07.14 13:58:36
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199. JF Low slots - in Ships and Modules [original thread]
Seraxi Xadi wrote: GordonO wrote: Omnathious Deninard wrote: If wishing for a shiny loss mail, expanded cargoholds. Explain this please ?? its a jf not a hs hauler.. only time you at risk is when you getting from a low sec jump to a ...
- by Haatakan Reppola - at 2015.07.10 04:04:29
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200. Making mining fleets more social - in Player Features and Ideas Discussion [original thread]
Kione Keikira wrote: Haatakan Reppola wrote: And the people that do mine dont have reasons to mine instead of doing other activities? Some people like the fact that they can upscale with more alts until there is actualy something to do all...
- by Haatakan Reppola - at 2015.06.29 11:13:31
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